Virtual Reality - Interaction PDF Print E-mail
Virtual Reality and Interaction. Metaworlds

Virtual worlds have a huge impact on business and society. IBM runs workshops, people run parties and business run meetings in the virtual worlds. Along with the "in-world" US Congress and the businnesses that realize the value.

 

drag the model to experience VR

Machinima (machine cinema) is an example of emergent gameplay, a process of using game tools to educate.Production tends to be cheaper and more rapid. Is a real-time non-interactive computer animation

It is obvious where we are going. 3D modeling techniques, gloves, stereoscopic imaging, haptics and interactive devices - they are here to stay

VIRTUAL REALITY IMPLEMENTATION
enables the visualization of applications in Virtual Reality and Augmented Reality through integration of interactive realtime 3D technology.
 

 
Last Updated on Wednesday, 13 August 2008 09:11